Singapore · Maker-at-Large

Make
Things That
Make Sense.

The Caffeine-Powered Creative. Technologist for the Common Good.

I'm Saad Chinoy — a maker, systems designer, open-hardware advocate, and biomaker working at the intersection of art, science, and community. For what feels like a lifetime, I've been building tools, spaces, and practices that put technology in service of people — not the other way around.

About

Lab Notebook, Not a LinkedIn.

Equal parts barista, biologist, and systems thinker. I founded SalvageGarden in 2018 as a space where broken things become building blocks — where e-waste becomes educational kit and discarded hardware becomes assistive technology.

My practice lives at the art-science boundary: co-creating tactile games with disability communities, fermenting SCOBY bioplastics, running microbial fuel cell workshops, and building open-source braille printers across Southeast Asia.

I believe open source is infrastructure for democracy. The recipe should always be shared.

Guiding Principles

  1. Reflexive Making

    Constant questioning of the tool and the result.

  2. Frugal Innovation

    Maximising utility with minimal resources.

  3. Salvage-Design

    Repair, reuse, and repurpose over buying new.

  4. Inclusive Co-Creation

    Making with communities, not for them.

  5. Open Source as Empowerment

    Technical transparency as a social right.

Timeline · 2013 – 2026

A Decade of
Making with Meaning.

Evergreen Projects

Things That
Keep Brewing.

Designer · Inclusive Design

M4tch

Tactile Connect Four variant — a game everyone can play.

Maker · Tech Salvage

Recreator3D & Polyformer

Building and deploying open-source PET bottle-to-filament machines for hyperlocal plastic recycling — closing the loop between waste and 3D printing material at community scale.

Maker · Bio Making

Kombucha SCOBY Vegan Leather

Growing biomaterial from kombucha culture — fermenting SCOBY into flexible, leather-like sheets as a zero-waste alternative to petrochemical textiles.

Maker · Tech Salvage

The Caffeinator

Upcycled cold brew machine. The OG build. Shown at Singapore Maker Festival 2014 and across Southeast Asia.

Maker · Critical Play

Selfiebooth

Raspberry Pi kiosk. Butt-activated. Exhibited at Maker Faire 2015.

Maker · Bio Making

GutBox ↗

Fermentation controller for the curious home scientist.

Co-Maker · Bio Making

ShroomMonitor (Fluffynator)

Mushroom cultivation monitor built with Cris Silva, Pramo, and Brian at Dinacon 2022. Grown, not bought.

Developer · Tech Salvage

Doodle3D SG ↗

Revives an orphaned open-source project — adapting Doodle3D Transform to run offline or in remote environments via Raspberry Pi, making 2D-to-3D drawing accessible without reliable internet.

Talks & Speaking

A Decade at the
Podium & the Lectern.

Keynotes, guest lectures, panels, and conference talks — open hardware, inclusive design, and frugal innovation, delivered across four continents.

2026

FOSSASIA Summit 2026 (Bangkok)
Speaker
IdeasFest 2026: Vegan Leather Workshop
Facilitator

2025

IAAC: "Activating Communities — Hyperlocal Recycling, 3D Prints, and Inclusion"
Guest Lecturer
IASDR 2025 DESIGN NEXT (Taipei)
Presenter

2024

FabCity Challenge 2024 (Mexico): "BiodiverCiudades / Fabricating Equity"
Winner
FOSSASIA Summit 2024 (Hanoi)
Speaker
Design Thinking at SJINML (NUS Enterprise)
Facilitator

2023

NTU CCA IdeasFest III: "FOOD — Eat. Secure. Sustain."
Lecturer
Wikimania 2023
Attendee / Contributor
"Intimacy with Nature" BioArt Workshop (Singapore Art Museum)
Facilitator

2022

Fab23 (Bhutan Challenge): Open Source Dzongkha BrailleRap
Lead
Murrow Conference on Digital Media Policy
Speaker
Bali Fab Fest Workshop
Facilitator

2020 – 2021

Global BioSummit
Speaker & Lab Lead

2017 – 2019

AfricaOSH Summit (Dar es Salaam)
Delegate
"Path to Designing for Persons with Disabilities" (National Design Centre launch)
Speaker
DOKU:TECH 2017
Speaker

2015

SelfieMirror (ArtScience Late)
Exhibitor

Contact

Let's
Brew a Pour Over.

I'm open to collaborations in inclusive design, open hardware, bio-making, education, and creative tech. If your project has a soul and values the process as much as the product — let's talk.